Competitive CS2 roles were described as a style of play a individual uses during the entire match. There are several different acting positions, so we should illustrate the most commonly performed ones.
Regardless of the role played, a high degree of contact is expected. You may see teams clustered in different groups, for example, two AWPs or two Entry Fraggers depending on the side you are on and the map played. An Entry Fragger is normally the first player on the stage. We do not hesitate to run to difficult conditions or circumstances, and take aggressive actions that maintain high incentives. In general, the help is the individual holding blinking caps, molotovs, bombs, etc. You may think of this as a simple resource for more or less all of your positions, but there are 7 competitive maps where you may have to recall each potential location in which a grenade will hit, so it’s helpful for a team leader to protect this part of the game. They depend normally on the leader of the game to telephone what the enemy team should anticipate.
This position may also be taken up by the chief. The manager is the in-game leader; he has the duty to keep the team united and optimistic, make big decisions and adapt to any situation. It also falls to him to decide what the plan is going to be for each round, and at times competitive teams do have a different strat caller to support the team leader. If you are hanging out with friends or in a solo match-up lane you may have realized that one of your team mate will obviously take calls and decisions each round. a good player will keep his teammate in the right mind throughout the entire game while maintaining his or herself calm.